Create Voxel Terrain from Mesh
This example processes a raw mesh into a Voxel Terrain entity.
# The "raw_surface" variable contains the ID of the raw mesh entity
# The "crs" variable contains the project's CRS
result = vf.create_entity_processed(
project=project,
type=vf.entity_type.VoxelTerrain,
name='Terrain Model',
fields={
'source': raw_surface,
'source_type': vf.entity_type.RawMesh
},
crs=crs)
if not result.success:
print(result.error_info)
exit(5)
surface_id = result.id